Search Issue Tracker
EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...
Reproduction steps: 1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more
Crash when calling "Rigidbody2D.ClosestPoint" on an inactive Rigidbody2D.
Reproduction steps: 1. Open attached project "Physics2D_Closest_Crash_Project.zip" and scene "SampleScene" 2. Enter Play Mode 3. Cra... Read more
Destroying PolygonCollider2D takes very long time
Reproduction steps: 1. Open attached project "PolygonColliderSlowDestroy.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe ... Read more
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce: 1. Open the attached project 2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project ... Read more
Composite Collider 2D inconsistent Offset results when Duplicated
How to reproduce: 1. Open the attached project 'case_1328999-2020.3' 2. Open the Scene 'SampleScene' 3. Select the GameObject 'Compo... Read more
RaycastHit2D Normal is incorrect when Physics2D.Raycast hits an EdgeColl...
How to reproduce: 1. Open the attached project "RaycastNormals.zip" 2. Open SampleScene 3. Enable Gizmos in the Game View 4. Click P... Read more
CustomCollider2D doesn't use the Collider2D.Offset property for its Phys...
Reproduction steps: 1. Open the attached project "CustomColliderOffset.zip" 2. Open the "SampleScene" scene 3. Select the "CustomSha... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps: 1. Open attached project "case_1339471-PinballFlipper.zip" 2. Open the Scene "SampleScene" 3. Make sure both Gam... Read more
SurfaceEffector2D causes high forces and incorrectly interacts with Coll...
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Press Play Expected result: The ball GameObject does not teleport ... Read more
EdgeCollider2D or PolygonCollider2D cannot move edited points when the T...
How to reproduce it: 1. Open the user's attached project "Tama.zip" 2. In the Hierarchy view select "Scene" > "Colliders" > "TopColl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used