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Fixed in 2021.2.X

Fixed in 2021.1.X



Found in


Issue ID




Crash when calling "Rigidbody2D.ClosestPoint" on an inactive Rigidbody2D.



Reproduction steps:
1. Open attached project "" and scene "SampleScene"
2. Enter Play Mode
3. Crash!

Expected result: Should not crash.
Actual result: Crashes.

The physics system is simply not checking if the underlying Box2D body is available or not i.e. checking if it's NULL. This issue has probably been around for many, many years.

  1. Resolution Note (fix version 2021.2):

    Rigidbody2D.ClosestPoint now correctly checks for the underlying Box2D body before calculating the closest point.

Comments (1)

  1. MylesLambert

    Nov 27, 2022 06:17

    Hi! Can this fix be back ported to 2019 LTS?

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