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Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2019.4.12f1
Issue ID
1327333
Regression
No
Crash when calling "Rigidbody2D.ClosestPoint" on an inactive Rigidbody2D.
Reproduction steps:
1. Open attached project "Physics2D_Closest_Crash_Project.zip" and scene "SampleScene"
2. Enter Play Mode
3. Crash!
Expected result: Should not crash.
Actual result: Crashes.
The physics system is simply not checking if the underlying Box2D body is available or not i.e. checking if it's NULL. This issue has probably been around for many, many years.
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Resolution Note (fix version 2021.2):
Rigidbody2D.ClosestPoint now correctly checks for the underlying Box2D body before calculating the closest point.