Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.7f1
2021.1
2021.2
Issue ID
1339608
Regression
Yes
EdgeCollider2D or PolygonCollider2D cannot move edited points when the Transform Z scale is Zero.
How to reproduce it:
1. Open the user's attached project "Tama.zip"
2. In the Hierarchy view select "Scene" > "Colliders" > "TopCollider" GameObject
3. In the Inspector view find Edge Collider 2D Component and click on the Edit Collider button
4. In the Scene view click on the green collider's line to create a new point
5. Click and drag a point that was created in Step 4
Expected results: The new point is draggable
Actual results: Could not move the point
Reproducible with: 2019.4.28f1, 2020.3.12f1, 2021.1.11f1, 2021.2.0a20
Not reproducible with: 2018.4.36f1
Notes:
- Not reproducible with a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Resolution Note (fix version 2022.1):
Although it should not affect the tooling, this issue is produced when the Transform Scale Z is Zero.