Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.7f1
2021.1
2021.2
Issue ID
1339608
Regression
Yes
EdgeCollider2D or PolygonCollider2D cannot move edited points when the Transform Z scale is Zero.
How to reproduce it:
1. Open the user's attached project "Tama.zip"
2. In the Hierarchy view select "Scene" > "Colliders" > "TopCollider" GameObject
3. In the Inspector view find Edge Collider 2D Component and click on the Edit Collider button
4. In the Scene view click on the green collider's line to create a new point
5. Click and drag a point that was created in Step 4
Expected results: The new point is draggable
Actual results: Could not move the point
Reproducible with: 2019.4.28f1, 2020.3.12f1, 2021.1.11f1, 2021.2.0a20
Not reproducible with: 2018.4.36f1
Notes:
- Not reproducible with a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 2022.1):
Although it should not affect the tooling, this issue is produced when the Transform Scale Z is Zero.