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Rigidbody2D wake-state linked to other Rigidbody2D when using experiment...
How to reproduce: 1. Open tester-submitted project (sleeptest-updated.zip) 2. Open the SampleScene 3. Enter Play Mode 4. See the Con... Read more
Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...
How to reproduce: 1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene" 2. Enter the Play Mode 3. P... Read more
[2D] The moving platform is not changing position in game mode and makes...
To reproduce: 1. Open an attached project or open a new project and import 2D Game Kit and turn on the scene "zone 3" 2. Press play ... Read more
[2D] CompositeCollider2D polygon generation is inconsistent when using t...
How to reproduce: 1. Open the attached project ("case_1190643-UnityCollisionBug.zip") 2. Open the repro scene ("SampleScene) 3. Sele... Read more
[2D] ArgumentException thrown continuously when GameObject assigned to "...
On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more
[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...
Steps to repro: 1. Open attached project 2. Hierarchy > 2D Object > Sprite 3. Inspector > Add component > Polygon Collider 2D 4. Ins... Read more
OnTriggerExit2D when disabling a GameObject
How to reproduce: 1. Open the attached project ("case_1212896-OnTriggerExit2DBug.zip") 2. Open the repro scene ("SampleScene) 3. Ent... Read more
HingeJoint2D reactionTorque is Zero AND Joint Break Torque does not exce...
Reproduction steps: 1. Load the attached "case_1384707.zip" and open the "TestHinge2D" scene. 2. Select the "LongBox" GameObject. 3.... Read more
Rigidbody2D sinks into Tilemap with CompositeCollider2D when its Geometr...
How to reproduce: 1. Open the attached project's "case_1227909-Project.zip" Scene labeled "Test" 2. Enter the Play Mode 3. In Hierar... Read more
[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...
Reproduction steps: 1. Create a new Project 2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings 3. D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow