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Fixed in 2020.2

Fixed in 2019.3, 2020.1

Votes

0

Found in

2019.3

2019.3.5f1

2020.2

Issue ID

1227909

Regression

No

Rigidbody2D sinks into Tilemap with CompositeCollider2D when its Geometry Type is set to Polygons

Physics2D

-

How to reproduce:
1. Open the attached project's "case_1227909-Project.zip" Scene labeled "Test"
2. Enter the Play Mode
3. In Hierarchy, inspect the Level->Tilemaps->Main Outline Collider
4. In Game View, observe the "Hero" GameObject

Expected result: Rigidbody2D doesn't sink into a Tilemap with CompositeCollider2D
Actual result: Rigidbody2D sinks into a Tilemap with CompositeCollider2D

Reproducible with: 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Couldn't test with: 2017.4.38f1 (Package Manager does not exist), 2018.4.19f1 (Missing namespaces and errors)

Note: Issue doesn't reproduce when CompositeCollider2D's Geometry Type is set to "Outlines"

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