Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
2
Found in
2019.2.17f1
Issue ID
1212896
Regression
No
OnTriggerExit2D when disabling a GameObject
How to reproduce:
1. Open the attached project ("case_1212896-OnTriggerExit2DBug.zip")
2. Open the repro scene ("SampleScene)
3. Enter Play Mode
4. Run, click Toggle Sprite : OnTriggerExit2D gets called.
5. Inspect the console
You can verify that Destroy does NOT call OnTriggerExit2D as expected by clicking Destroy Sprite. Disabling a Game Object using SetActive(false) should have the same effect and NOT call OnTriggerExit2D.
OnTriggerExit2D is incorrectly reported when a GameObject is disabled with Physics2D.callbacksOnDisable set to false. OnCollisionExit2D is not reported as expected.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
NeverTrustShadows
Mar 27, 2023 10:15
This issue is still valid in 2021.