Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
2
Found in
2019.2.17f1
Issue ID
1212896
Regression
No
OnTriggerExit2D when disabling a GameObject
How to reproduce:
1. Open the attached project ("case_1212896-OnTriggerExit2DBug.zip")
2. Open the repro scene ("SampleScene)
3. Enter Play Mode
4. Run, click Toggle Sprite : OnTriggerExit2D gets called.
5. Inspect the console
You can verify that Destroy does NOT call OnTriggerExit2D as expected by clicking Destroy Sprite. Disabling a Game Object using SetActive(false) should have the same effect and NOT call OnTriggerExit2D.
OnTriggerExit2D is incorrectly reported when a GameObject is disabled with Physics2D.callbacksOnDisable set to false. OnCollisionExit2D is not reported as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
- [Android 4.4] Player crashes at splash screen when building with Frame Timing Stats enabled in the Player Settings
- VisualElement’s auto width is incorrect when the element’s parent has a set width
- Black and white flickering when using two Full Screen Pass Renderer Features
- [Audio] Microphone API latency and audio distortions appear after recording
Add comment