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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in


Issue ID




OnTriggerExit2D when disabling a GameObject



How to reproduce:
1. Open the attached project ("")
2. Open the repro scene ("SampleScene)
3. Enter Play Mode
4. Run, click Toggle Sprite : OnTriggerExit2D gets called.
5. Inspect the console

You can verify that Destroy does NOT call OnTriggerExit2D as expected by clicking Destroy Sprite. Disabling a Game Object using SetActive(false) should have the same effect and NOT call OnTriggerExit2D.

OnTriggerExit2D is incorrectly reported when a GameObject is disabled with Physics2D.callbacksOnDisable set to false. OnCollisionExit2D is not reported as expected.

Comments (1)

  1. NeverTrustShadows

    Mar 27, 2023 10:15

    This issue is still valid in 2021.

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