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Polygon Collider 2D is doubled in the scene when it is a child of the Ri...
To reproduce: 1. Open the attached project (doubleCollider.zip) 2. Open the "SampleScene" scene 3. Select the Test game object 4. I... Read more
[Improved Prefab] [Composite Collider 2D] Editor crashes when trying to ...
Editor crashes when trying to create nested prefab using CompositeCollider2D Steps to Repro: 1. open the scene Collider2D in attach... Read more
OnTriggerExit2D() not triggered when collider gameObject is destroyed fr...
To reproduce: 1. Download attached project "OnTriggerExit2DBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter Play mod... Read more
[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...
Steps to repro: 1. Open attached project 2. Hierarchy > 2D Object > Sprite 3. Inspector > Add component > Polygon Collider 2D 4. Ins... Read more
[2D] ArgumentException thrown continuously when GameObject assigned to "...
On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more
Physics2D.BoxCast always returns false when Default Contact Offset is le...
How to reproduce: 1. Open my attached project ("1822f1.zip") 2. Press Play 3. Inspect Console Expected result: Physics2D.BoxCast re... Read more
[Physics2D] [Collider2D] Editor crashes when disabling a Collider2D
[Physics2D] [Collider2D] Editor crashes when disabling a Collider2D 1. What happened Editor crashes when disabling a Collider2D 2.... Read more
OnTriggerExit2D is not being triggered when disabling other GameObject w...
How to reproduce: 1. Open user's project. 2. Press Play. 3. Press 'Appear' button in the Game View. 4. Press 'Gone' button in the Ga... Read more
NullReferenceException when moving around a SpringJoint2D with a RigidBo...
Steps to reproduce: 1. Open QA-attached project (in Notes) 2. Select "The Joint" GameObject 3. Move it around with the Rect Transfo... Read more
[Continous] Sometimes relativeVelocity returned in OnCollisionEnter2D is...
Steps to reproduce: 1. Open attached project 2. Run scene SpheresTest 3. Wait for 4th collision against left wall 4. Notice that in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow