Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.3.0b1
Issue ID
1080330
Regression
No
[Continous] Sometimes relativeVelocity returned in OnCollisionEnter2D is zero
Steps to reproduce:
1. Open attached project
2. Run scene SpheresTest
3. Wait for 4th collision against left wall
4. Notice that instead of bouncing like in three previous collisions, this time ball falls straight to the ground. This is because bounce is calculated using relativeVelocity and this time it's zero.
Reproduced with: 2017.4.11f1, 2018.2.8f1, 2018.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
Add comment