Search Issue Tracker
Fixed in Unity 2019.1
[Continous] Sometimes relativeVelocity returned in OnCollisionEnter2D is zero
Steps to reproduce:
1. Open attached project
2. Run scene SpheresTest
3. Wait for 4th collision against left wall
4. Notice that instead of bouncing like in three previous collisions, this time ball falls straight to the ground. This is because bounce is calculated using relativeVelocity and this time it's zero.
Reproduced with: 2017.4.11f1, 2018.2.8f1, 2018.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- LWRP is leaking resources when building Unity.Physics project to device
- Prefab instance with a script that automatically sets the parent of it creates a duplicate of itself after exiting Prefab mode
- Unity Ads Package conflict with Moq framework
- Particle system trails sprites modifies unexpectedly when Texture Sheet Animation is enabled
- UWP player fails to play WebCamTexture when using specific webcam