Search Issue Tracker
Collider2D gizmo position does not match updated object’s transform posi...
Steps to reproduce: 1. Open attached “Collider2DPosition.zip” Unity project 2. Open “Main” scene 3. Select “Collider2D” object in Hi... Read more
2D particle system is colliding with 2D colliders even when Collider is ...
To reproduce: 1. Open my project attached 2. In Hierarchy window, select both particle systems (PS2D and PS3D) Expected: both parti... Read more
Using Transform.LookAt() right after instantiating causes a crash in b2B...
Reproduction steps: 1. Open the attached project "SpaceMonsters.zip"; 2. Open the SampleScene; 3. Enter a play mode; 4. Click sever... Read more
Inconsistent zoom out behavior when trying to edit object's collider
How to reproduce: 1. Open attached project ("Case_1023162_Collider.zip") 2. Select "Square" in the Hierarchy 3. In the Inspector pre... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps: 1. Open attached project "case_1339471-PinballFlipper.zip" 2. Open the Scene "SampleScene" 3. Make sure both Gam... Read more
Editor crashes with ReportFixture after when colliding with tilemap coll...
To reproduce: 1. Open attached project "2D Platformer Controller.zip" 2. Enter Play mode 3. While in Play mode, delete some of the c... Read more
Crash on adding Polygon Collider to transperent Texture with specific Tr...
How to reproduce: 1. Open the user-submitted project 2. Add the "hexagon-png-other-resolutions-276-240-pixels-553" sprite from the ... Read more
Crash FixedSizeAllocator<3584>::alloc while in Play mode
To reproduce: 1. Open the project, attached by the user (link in the edit) 2. Enter Play mode 3. Walk around with WASD for a couple... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window