Search Issue Tracker

0
votes
By Design

Reversing sprite shape makes CompositeCollider2D cutout it's PolygonColl...

Physics2D

-

Jul 11, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.1.14f1, 2021.2, 2022.1

How to reproduce: 1. Open the user attached project (DevSpriteshape.zip) 2. In the SampleScene select the "Closed Sprite Shape" Game... Read more

0
votes
By Design

Buoyancy effector 2D only behaves normally when using Box Collider 2D

Physics2D

-

Jul 15, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect how different collide... Read more

0
votes
Not Reproducible

Overlap is detected in LayerMask.GetMask when Collision is turned of bet...

Physics2D

-

Jul 12, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "LayerMask.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4. Press W... Read more

0
votes
Fixed

Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...

Physics2D

-

Jun 26, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip" 2. Click Bug > Set Mask 3. Check ... Read more

0
votes
Fixed

CustomCollider2D doesn't use the Collider2D.Offset property for its Phys...

Physics2D

-

Jun 22, 2021

-

Version/s: 2021.2

Reproduction steps: 1. Open the attached project "CustomColliderOffset.zip" 2. Open the "SampleScene" scene 3. Select the "CustomSha... Read more

0
votes
Fixed

When a Rigidbody2D is inactive GetPoint/GetVector/GetRelativePoint/GetRe...

Physics2D

-

Jun 18, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.17f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the "Bug_Static_Rigidbody_GetRelativePoint.zip" project attached by the user 2. Open the "SampleScene" S... Read more

0
votes
Fixed

EdgeCollider2D or PolygonCollider2D cannot move edited points when the T...

Physics2D

-

May 29, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.7f1, 2021.1, 2021.2

How to reproduce it: 1. Open the user's attached project "Tama.zip" 2. In the Hierarchy view select "Scene" > "Colliders" > "TopColl... Read more

0
votes
Fixed

SurfaceEffector2D causes high forces and incorrectly interacts with Coll...

Physics2D

-

May 20, 2021

-

Version/s: 2019.4, 2020.2.1f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "Repro.zip" 2. Press Play Expected result: The ball GameObject does not teleport ... Read more

0
votes
Fixed

Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...

Physics2D

-

May 28, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2020.3.5f1, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "case_1339471-PinballFlipper.zip" 2. Open the Scene "SampleScene" 3. Make sure both Gam... Read more

0
votes
Duplicate

Physics2D Matrix does not collide as it is set to

Physics2D

-

Mar 28, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.1f1, 2021.1, 2021.2

How to reproduce: 1 Open the attached "Repro.zip" project 2. Select the "game-control-square (1)" GameObject 3. In Inspector Window ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.