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0
votes
Third Party Issue

Mesh created using PolygonCollider2D.CreateMesh contains gap

Physics2D

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Mar 29, 2021

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Version/s: 2018.4, 2019.4, 2019.4.22f1c1, 2020.3, 2021.2

Steps to reproduce:1. Open the attached project2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project... Read more

1
votes
Fixed

Composite Collider 2D inconsistent Offset results when Duplicated

Physics2D

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Apr 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project 'case_1328999-2020.3'2. Open the Scene 'SampleScene'3. Select the GameObject 'Composit... Read more

0
votes
Fixed

Description of the Surface Effector 2D "Use Contact Force" option contai...

Physics2D

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Jan 21, 2022

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Version/s: 2019.4, 2020.3, 2020.3.26f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached "case_1396766" project2. Open the "SampleScene" Scene3. Select the "Main Camera" GameObject in... Read more

5
votes
Fixed

It is difficult to properly edit the PolygonCollider2D collider when its...

Physics2D

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Aug 30, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached "project-1361571.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy select the "... Read more

1
votes
Fixed

Physics2D.Distance returns zero when CapsuleCollider has a size of (0.1,...

Physics2D

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Aug 02, 2021

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Version/s: 2019.4, 2019.4.12f1, 2020.3, 2021.1, 2021.2, 2022.1

Steps to reproduce:1. Download and open the project "UnityBug_Collider_Distance_with_Capsule.zip"2. Open Assets/Scenes/SampleScene.u... Read more

0
votes
Fixed

SurfaceEffector2D causes high forces and incorrectly interacts with Coll...

Physics2D

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May 20, 2021

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Version/s: 2019.4, 2020.2.1f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the attached project "Repro.zip"2. Press Play Expected result: The ball GameObject does not teleportActua... Read more

0
votes
Fixed

EdgeCollider2D or PolygonCollider2D cannot move edited points when the T...

Physics2D

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May 29, 2021

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Version/s: 2019.4, 2020.3, 2020.3.7f1, 2021.1, 2021.2

How to reproduce it:1. Open the user's attached project "Tama.zip"2. In the Hierarchy view select "Scene" > "Colliders" > "Top... Read more

0
votes
Fixed

When a Rigidbody2D is inactive GetPoint/GetVector/GetRelativePoint/GetRe...

Physics2D

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Jun 18, 2021

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Version/s: 2018.4, 2019.4, 2019.4.17f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the "Bug_Static_Rigidbody_GetRelativePoint.zip" project attached by the user2. Open the "SampleScene" Sce... Read more

0
votes
Fixed

CustomCollider2D doesn't use the Collider2D.Offset property for its Phys...

Physics2D

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Jun 22, 2021

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Version/s: 2021.2

Reproduction steps:1. Open the attached project "CustomColliderOffset.zip"2. Open the "SampleScene" scene3. Select the "CustomShape"... Read more

0
votes
Fixed

Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...

Physics2D

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Jun 26, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip"2. Click Bug > Set Mask3. Check ... Read more

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