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Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject i...
To reproduce: 1. Open attached project 2. Open "Puzzle_Beijing01_10" scene and press play 3. Play till editor crashes. Actual resul... Read more
Constraining Rigidbody2D position fails to stay in the start position, w...
To reproduce: 1. Open attached project 2. open constrainBug scene 3. Enter play mode Expected result: Cube (2) does not move downwar... Read more
[PolygonCollider2D] Collider generated during runtime produces incorrect...
Steps to reproduce: 1. Open attached project 2. Open scene "RuntimeGeneratedCollider" 3. Make sure that Game window has Gizmos enab... Read more
EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...
Reproduction steps: 1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more
Physics crash the Editor in GameObject::SendMessageAny
To reproduce: 1. Open the project, attached by the user (Vargas_Mark.zip) 2. Open the "UndergroundTemple" scene 3. Enter Play mode ... Read more
2D Raycaster doesn't capture IPointer/IDrag events
Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Enter play mode 4. Press/drag "3DColliders" object and observe ... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps: 1. Open attached project "case_1339471-PinballFlipper.zip" 2. Open the Scene "SampleScene" 3. Make sure both Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used