Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.1.2f1
Issue ID
715922
Regression
No
[PolygonCollider2D] Collider generated during runtime produces incorrect collision results
Steps to reproduce:
1. Open attached project
2. Open scene "RuntimeGeneratedCollider"
3. Make sure that Game window has Gizmos enabled
4. Select both of the colliders and run the scene
5. Notice that collider generated in runtime produces incorrect collision results
Note: this bug also happens if we create collider from prefab using Instantiate().
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
- Checkbox Collides with Text in Shader Graph Preferences Settings
- Crash on mecanim::animation::TransformValuesFromClip when entering the Play Mode in a project with Animancer Pro v8
- Connection to Named Pipes fails when server and client are run
Add comment