Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.1.2f1
Issue ID
715922
Regression
No
[PolygonCollider2D] Collider generated during runtime produces incorrect collision results
Steps to reproduce:
1. Open attached project
2. Open scene "RuntimeGeneratedCollider"
3. Make sure that Game window has Gizmos enabled
4. Select both of the colliders and run the scene
5. Notice that collider generated in runtime produces incorrect collision results
Note: this bug also happens if we create collider from prefab using Instantiate().
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment