Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.1.2f1
Issue ID
715922
Regression
No
[PolygonCollider2D] Collider generated during runtime produces incorrect collision results
Steps to reproduce:
1. Open attached project
2. Open scene "RuntimeGeneratedCollider"
3. Make sure that Game window has Gizmos enabled
4. Select both of the colliders and run the scene
5. Notice that collider generated in runtime produces incorrect collision results
Note: this bug also happens if we create collider from prefab using Instantiate().
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment