Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
727734
Regression
No
BoxCast and CircleCast return imprecise data
This issue has no description.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
fixwind
Feb 14, 2016 06:19
Hopefully v5.4 will be out soon. I'm having issues with the raycast hit points not being the same for raycasts versus boxcasts. If I cast a ray from the side of a boxcast area, the raycast hit point and the boxcast hit point will be slightly different from each other on both the X and Y axes. The same is true for circlecasts versus raycasts.
This causes problems for me when trying to mix the different types of casts for collision detection.