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Fixed in Unity 5.4.0



Found in

Issue ID




BoxCast and CircleCast return imprecise data




Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

This issue has no description.

Comments (1)

  1. Ded7ae90d7c614a4caba04ffee914ac0?d=mm


    Feb 14, 2016 06:19

    Hopefully v5.4 will be out soon. I'm having issues with the raycast hit points not being the same for raycasts versus boxcasts. If I cast a ray from the side of a boxcast area, the raycast hit point and the boxcast hit point will be slightly different from each other on both the X and Y axes. The same is true for circlecasts versus raycasts.

    This causes problems for me when trying to mix the different types of casts for collision detection.

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