Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
3
Found in
2018.3.0f2
Issue ID
1110897
Regression
Yes
Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject in the play mode
To reproduce:
1. Open attached project
2. Open "Puzzle_Beijing01_10" scene and press play
3. Play till editor crashes.
Actual result: Unity editor crashes
Expected result: Unity editor should not crash
Reproduced with: 2018.3.0a1; 2018.3.1f1; 2019.1.0a1; 2019.1.0a13
Can't check the repro on 2018.2 due to errors.
2017.4 crashing while opening the project
Comments (2)
-
dreambuffer
Mar 22, 2020 16:09
The problem persists in unity 2019.3.2f1
-
viruseg
Aug 19, 2019 07:42
The problem persists in unity 2019.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2019.2):
This was an issue with the new multi-scene physics where contacts were left orphaned due to removal from scene prior to contacts being fully destroyed.