Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
3
Found in
2018.3.0f2
Issue ID
1110897
Regression
Yes
Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject in the play mode
To reproduce:
1. Open attached project
2. Open "Puzzle_Beijing01_10" scene and press play
3. Play till editor crashes.
Actual result: Unity editor crashes
Expected result: Unity editor should not crash
Reproduced with: 2018.3.0a1; 2018.3.1f1; 2019.1.0a1; 2019.1.0a13
Can't check the repro on 2018.2 due to errors.
2017.4 crashing while opening the project
Comments (2)
-
dreambuffer
Mar 22, 2020 16:09
The problem persists in unity 2019.3.2f1
-
viruseg
Aug 19, 2019 07:42
The problem persists in unity 2019.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note (fix version 2019.2):
This was an issue with the new multi-scene physics where contacts were left orphaned due to removal from scene prior to contacts being fully destroyed.