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2D Colliders Gizmos lag behind the transform of the game object when its...
This might not be a bug, but a possible inconsistency between 3D and 2D Collider Gizmo drawing which might confuse our users To repr... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Example on top: connected in the editor before runtime- ri... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more
Crash on Physics2D_CUSTOM_GetIgnoreCollision when checking Physics2D.Get...
Reproduction steps:1. Open the attached project ("1239208.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2018.3.0a1... Read more
Object with smaller scale than 1.5 does not wake when reversing the spee...
To reproduce:1. Open attached project;2. Open "BugTest" scene;3. Enter Play mode;4. Press "Open" button;-Notice both doors (SlideDoo... Read more
SliderJoint2D Motor parameters cannot be changed via script
Steps to reproduce:1. Open attached project "motor.zip"2. Open "scene1" scene3. Select "platform" game object in Hierarchy4. Run the... Read more
[Joint2D] Copying GameObjects connected by Joints results being connecte...
To repoduce the issue follow the steps:1. Open attached project2. Open "test" scene3. Copy GameObject that contains two cubes4. Obse... Read more
Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject i...
To reproduce:1. Open attached project2. Open "Puzzle_Beijing01_10" scene and press play3. Play till editor crashes. Actual result: U... Read more
BoxCollider2D with an EdgeRadius > 0 results in "Physics2D.queriesStart...
Reproduction steps:1. Open user's attached project "2d" and scene "SampleScene"2. Enter Play Mode Expected result: Raycast from both... Read more
Physics2D.OverlapArea less precise than Physics2D.Raycast
Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene-The CollisionTest script attached to the Box object ... Read more
All about bugs
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