Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.0p1
Issue ID
653598
Regression
No
[HingeJoint2D] Reference angles calculated differently when connecting 2 objects in the editor and in the script
To reproduce this bug:
1. Open the attached project
2. Open 'test' scene
3. Example on top: connected in the editor before runtime
- right: two connected objects without rotation
- left: two connected objects WITH rotation (both the same angle, relative to each other it's the same construction)
The objects are disconnected and connected again in the 'control' script in Start(), it doesn't change anything about their behaviour.
4. Example on bottom: NOT connected in the editor before runtime
-right: two connected objects without rotation
-left: two connected objects WITH rotation (both the same angle, relative to each other it's the same construction)
- The objects are connected in the "control" script in Start()
5. Play the scene
6. Notice the bottom left behaviour looks different
7. It seems to be a problem with calculating the reference angle
Captured repro: http://screencast.com/t/Oew4kyGJe2JV
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment