Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.0p1
Issue ID
653598
Regression
No
[HingeJoint2D] Reference angles calculated differently when connecting 2 objects in the editor and in the script
To reproduce this bug:
1. Open the attached project
2. Open 'test' scene
3. Example on top: connected in the editor before runtime
- right: two connected objects without rotation
- left: two connected objects WITH rotation (both the same angle, relative to each other it's the same construction)
The objects are disconnected and connected again in the 'control' script in Start(), it doesn't change anything about their behaviour.
4. Example on bottom: NOT connected in the editor before runtime
-right: two connected objects without rotation
-left: two connected objects WITH rotation (both the same angle, relative to each other it's the same construction)
- The objects are connected in the "control" script in Start()
5. Play the scene
6. Notice the bottom left behaviour looks different
7. It seems to be a problem with calculating the reference angle
Captured repro: http://screencast.com/t/Oew4kyGJe2JV
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment