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Fixed in 4.6.4
Votes
0
Found in
5.0.0f1
Issue ID
670509
Regression
No
Physics2D.OverlapArea less precise than Physics2D.Raycast
Steps to reproduce this issue:
1. Open the attached project
2. Open 'Test' scene
-The CollisionTest script attached to the Box object performs a Physics2D.OverlapArea() check each frame using the bounds of the box's box collider
-It will print out the name of the collider it hits
3. Play the scene
4. It will report a hit against the ground collider, even though they are 0.02 units apart
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