Search Issue Tracker
Fixed in 4.6.4
Votes
0
Found in
5.0.0f1
Issue ID
670509
Regression
No
Physics2D.OverlapArea less precise than Physics2D.Raycast
Steps to reproduce this issue:
1. Open the attached project
2. Open 'Test' scene
-The CollisionTest script attached to the Box object performs a Physics2D.OverlapArea() check each frame using the bounds of the box's box collider
-It will print out the name of the collider it hits
3. Play the scene
4. It will report a hit against the ground collider, even though they are 0.02 units apart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resetting Quality Levels in Project Settings adds new Quality Levels instead of restoring default ones
- UI builder uxml files retain reference to non-existing assembly definition file when a assembly definition file is deleted
- Animator Entry and Base Layer Transitions links to the documentation aren’t working
- Caret doesn't appear when clicking the Input Field on secondary monitor
- “Move Up/Move Down” menu items does not reorder Schemas in AddressableAssetGroupTemplate Asset in Inspector
Add comment