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Edit Collider needs to be clicked every time after making any small chan...
How to reproduce:1. Open the attached project2. Double click a prefab "Object" in the Project window to enter the Prefab mode3. Go t... Read more
[ContinuousCollisionDetection] If multiple collisions happen in one upda...
Steps to reproduce: 1. Open attached project2. Open scene "sc_gameplay"3. Notice that "pr_ball" has "Collision detection" set to "Co... Read more
Rigidbody2d with kinematic rigidbody will not cause OnTriggerEnter2d
To reproduce:1. Create two 2D cubes with colliders 2d2. Attach a rigidbody 2D to one of the cubes and make the other cube a trigger3... Read more
WheelJoint2D does not parse suspension angle from prefab when Asset Seri...
To reproduce:1. Create new project2. Add new game object to the hierarchy3. Add WheelJoint2D component to the game object4. Set Susp... Read more
OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances
Steps to reproduce : - import the project attached- open the "Test" scene- press play and notice the messages in the console Duplica... Read more
Part of Composite Collider 2D falls through the collider - starts twitching
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Select "GameObject (1)" and notice that it has composite collide... Read more
Undoing Edit of PolygonCollider2D results in Errors "Assertion failed: S...
To reproduce:1. Open new project.2. Create new EmptyObject.3. Add "PolygonCollider2D" component.4. Press "Edit Collider" and edit co... Read more
Rigidbody2D with interpolation set to interpolate has wrong rotation whe...
Steps to reproduce: 1. Open attached project2. Open scene "Rotate Test"3. Run scene4. Click any of the Rotate buttons and notice tha... Read more
Collider of Tiles containing "TilemapCollider2D" and "CompositeCollider2...
How to reproduce:1. Open the user’s attached project2. Enter Play mode3. In Hierarchy select “Dynamic Sprite” GameObject4. In the In... Read more
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