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Fixed in 2022.2.X

Fixed in 2021.3.X, 2022.1.X



Found in


Issue ID




CustomCollider2D does not update properly after call to SetCustomShape(s)



Steps to reproduce:
1. Unzip and load the attached project "CC2D.Zip".
2. Open the "SampleScene".
3. Ensure that "Gizmos" are turned on in the "Game" view and selec tthe "TestCollider2D GameObject so you can see the collider gizmo.
4. Press Play, the "Circle" GameObject will fall down.

Expected result: Falling collider stops on the highest box.
Actual result: Falling collider doesn't stop on the highest box but stops on the one below it.

Reproducible with: 2021.3.1f1, 2022.1.0b16, 2022.2.0a12

NOTE: CustomCollider2D was introduced in 2021.3. This issue has been there since the start.

  1. Resolution Note (fix version 2022.2):
    Fix for this issue will be available on Unity 2022.2.0a15 and above

  2. Resolution Note (fix version 2022.1):
    Fix for this issue is available on Unity 2022.1.2f1 and above

  3. Resolution Note (fix version 2021.3):
    Fix for this issue is available on Unity 2021.3.4f1 and above

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