Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.29f1c1
2021.3
2022.1
2022.2
Issue ID
1419785
Regression
No
Physics2D.Simulate(0) does not trigger OnTriggerEnter2D and OnTriggerExit2D when they were triggered once before
Reproduction steps:
1. Open the attached project "PhysicsSimulateBug.zip"
2. Open the Console Window
3. Enter Play Mode
4. Observe the Logs in the Console Window
Expected result: "Enter Trigger" and "Exit Trigger" should be logged in the Console after every enter and exit from the trigger when the Physics2D.Simulate(0) is called
Actual result: "Enter Trigger" and "Exit Trigger" are logged in the Console only once when the Physics2D.Simulate(0) is called
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a8
Not reproducible with: 2022.2.0a9, 2022.2.0a14
Note: if the Physics2D.Simulate(Mathf.Epsilon) method is called, the OnTriggerEnter2D and OnTriggerExit2D Events are called every time, but using the Physics2D.Simulate(0) method these Events are called only one time each in total
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9