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Duplicate
Votes
19
Found in
4.3.1f1
Issue ID
581260
Regression
No
OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances
Steps to reproduce :
- import the project attached
- open the "Test" scene
- press play and notice the messages in the console
Duplicate : http://issuetracker.unity3d.com/issues/ontriggerstay2d-is-called-not-properly
Comments (12)
-
kingsmart
Sep 25, 2023 00:17
Great solution
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hmortensen2907
May 17, 2014 13:17
Just hit the same issue in in 4.3.4f1 and found this page after a lot of searching. But, shouldn't this have been solved versions ago?
I see the exact same as NICOLASVIDAL
* OnTriggerEnter2D is raised each frame (rotating or not)
* OnTriggerExit2D is never raisedThey write it's a duplicate of http://issuetracker.unity3d.com/issues/ontriggerstay2d-is-called-not-properly, but that should be fixed after ver. 4.3.0f4. And I don't see it to be the same issue??
What can we do to reopen this issue?
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gleondiaz
Apr 18, 2014 15:02
Same Problem here OnTriggerEnter2D behaves as OnTriggerStay2D
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rojo
Mar 19, 2014 01:38
Can't vote so I'll leave a comment instead - this issue is not resolved. 4.3.4f1
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zerikscythe
Mar 06, 2014 07:24
This is causing some major headaches on my project aswell.
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Angeloss
Feb 15, 2014 01:45
Still happening, this is not resolved.
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superluigi
Feb 11, 2014 22:34
Still happening in 4.3.4f1
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BigDandBigDandBigD
Jan 16, 2014 18:30
- still found in 4.3.2f1
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Keshav
Dec 23, 2013 13:32
OnTriggerEnter2D behaves as OnTriggerStay2D when the object is scaled
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NicolasVidal
Dec 17, 2013 11:23
Steps to reproduce from scratch :
- create an object with a Rigidbody2D and a Collider2D (trigger)
- create another object with a Collider2D and a RigidBody2D (trigger)
- set gravity scale to 0 for both of them
- set the first one as a child of the second one
- attach a script with debug messages in OnTriggerEnter2D and OnTriggerExit2D on the child
- press play, make the child rotate inside the parent
=> Unexpected behaviours :
* OnTriggerEnter2D is raised each frame we rotate the child
* OnTriggerExit2D is never raisedThe same problem exists with OnCollision2D and non trigger colliders.
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