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OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances



Steps to reproduce :

- import the project attached
- open the "Test" scene
- press play and notice the messages in the console

Duplicate :

  1. This is a duplicate of issue #575758

    OnTriggerStay2D is called not properly

Comments (12)

  1. kingsmart

    Sep 25, 2023 00:17

    Great solution

  2. screativerecruiting

    Jan 19, 2022 09:34


  3. cbanklee12

    Aug 18, 2020 15:25"">*"l


    <a href=""></a>*/;u=115620

  4. hmortensen2907

    May 17, 2014 13:17

    Just hit the same issue in in 4.3.4f1 and found this page after a lot of searching. But, shouldn't this have been solved versions ago?

    I see the exact same as NICOLASVIDAL
    * OnTriggerEnter2D is raised each frame (rotating or not)
    * OnTriggerExit2D is never raised

    They write it's a duplicate of, but that should be fixed after ver. 4.3.0f4. And I don't see it to be the same issue??

    What can we do to reopen this issue?

  5. gleondiaz

    Apr 18, 2014 15:02

    Same Problem here OnTriggerEnter2D behaves as OnTriggerStay2D

  6. rojo

    Mar 19, 2014 01:38

    Can't vote so I'll leave a comment instead - this issue is not resolved. 4.3.4f1

  7. zerikscythe

    Mar 06, 2014 07:24

    This is causing some major headaches on my project aswell.

  8. Angeloss

    Feb 15, 2014 01:45

    Still happening, this is not resolved.

  9. superluigi

    Feb 11, 2014 22:34

    Still happening in 4.3.4f1

  10. BigDandBigDandBigD

    Jan 16, 2014 18:30

    - still found in 4.3.2f1

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