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OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances



Steps to reproduce :

- import the project attached
- open the "Test" scene
- press play and notice the messages in the console

Duplicate :

  1. Response avatar

    This is a duplicate of issue #575758

    OnTriggerStay2D is called not properly

Comments (9)

  1. 5dd4c14db2b77a043c88966e79064651?d=mm


    May 17, 2014 13:17

    Just hit the same issue in in 4.3.4f1 and found this page after a lot of searching. But, shouldn't this have been solved versions ago?

    I see the exact same as NICOLASVIDAL
    * OnTriggerEnter2D is raised each frame (rotating or not)
    * OnTriggerExit2D is never raised

    They write it's a duplicate of, but that should be fixed after ver. 4.3.0f4. And I don't see it to be the same issue??

    What can we do to reopen this issue?

  2. 7055cc23ff9f5580260983cd66880059?d=mm


    Apr 18, 2014 15:02

    Same Problem here OnTriggerEnter2D behaves as OnTriggerStay2D

  3. 01432e14169ad86a914e021c889146db?d=mm


    Mar 19, 2014 01:38

    Can't vote so I'll leave a comment instead - this issue is not resolved. 4.3.4f1

  4. 29f358e9d85b1c945f4d79fa3e759cb3?d=mm


    Mar 06, 2014 07:24

    This is causing some major headaches on my project aswell.

  5. Ce02f5aeaf11999a055ce0e56e5d8714?d=mm


    Feb 15, 2014 01:45

    Still happening, this is not resolved.

  6. 567544776ec24f358e98b71f26a67b73?d=mm


    Feb 11, 2014 22:34

    Still happening in 4.3.4f1

  7. F48e88d299e83356a82f9aaa33abcd21?d=mm


    Jan 16, 2014 18:30

    - still found in 4.3.2f1

  8. 14d2f1f0a8ec1ecddfbb3551bbc5d5b9?d=mm


    Dec 23, 2013 13:32

    OnTriggerEnter2D behaves as OnTriggerStay2D when the object is scaled

  9. 8a9810940c4573c53b4a1f7c2eb38d28?d=mm


    Dec 17, 2013 11:23

    Steps to reproduce from scratch :
    - create an object with a Rigidbody2D and a Collider2D (trigger)
    - create another object with a Collider2D and a RigidBody2D (trigger)
    - set gravity scale to 0 for both of them
    - set the first one as a child of the second one
    - attach a script with debug messages in OnTriggerEnter2D and OnTriggerExit2D on the child
    - press play, make the child rotate inside the parent
    => Unexpected behaviours :
    * OnTriggerEnter2D is raised each frame we rotate the child
    * OnTriggerExit2D is never raised

    The same problem exists with OnCollision2D and non trigger colliders.

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