Search Issue Tracker
Fixed in 5.5.0
Votes
13
Found in
5.3.1p1
Issue ID
759676
Regression
Yes
WheelJoint2D does not parse suspension angle from prefab when Asset Serialization is set to Force Text
To reproduce:
1. Create new project
2. Add new game object to the hierarchy
3. Add WheelJoint2D component to the game object
4. Set Suspension angle to any big number (for example 1000)
5. Create two prefabs from that game object
6. Go to Edit -> Project Settings -> Editor
7. Set "Asset Serialization" mode to "Force Text"
Actual result: first prefab Suspension angle changed to 0 (or other small number)
Note: open prefab in text editor and notice that Suspension angle has correct value (1000)
Regression introduced in 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Textures from other Sprites in the Assets leak into Sprite Renderer Sprites when Sprite Atlas v2 is used
- Errors “UI Error: Invalid GUILayout state in TestRunnerWindow view“ and “ArgumentException: An item with the same key has already been added“ are present when running tests with names that duplicate after truncation in the Test Runner window
- Flickering white border around Game View when Gizmos are enabled
- MultiColumnTreeView does not auto-expand foldouts when autoExpand is set to "true"
- Animation does not control the property of the Gameobject when the keyframe and initial value are the same
Add comment