Search Issue Tracker
OnCollisionEnter causes Unity to crash when there's many collisions
Steps to reproduce: 1. Open attached project's scene "Scene1". 2. Enter play mode. 3. Press and hold space key. 4. Unity crashes (on... Read more
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "Home". 3. Enter the play mode and notice t... Read more
[Raycast][Terrain] Unity 5 cannot raycast against Unity 4 Terrain colliders
Terrain colliders created in older versions of unity cannot be raycast against. To reproduce: - Open the attached project and press... Read more
[Colliders]When scaling GameObject, if a sub-GameObject has rotated coll...
To reproduce: 1. Open attached project 2. Open ScaleExplosion scene 3. Press play 4. Alternate pressing the 'B' and 'V' keys a few ... Read more
Articulation Body drives teleport the whole chain to NaN coordinates whe...
Reproduction steps: 1. Open the attached project 2. Open scene "Scenes/SampleScene" 3. Select "Prismatic + target" 4. Enter Play mod... Read more
Imported Ragdoll is completely jiterry in play mode
How to reproduce: 1. Open attached project (ownCloud) 2. Open scene wizard.unity 3. Play the scene Expected result: The wizard fall... Read more
OnTriggerEnter/Stay callbacks when no collision is happening
How to reproduce: 1. Open scene Scenes/Voodoo House Trigger.unity 2. Play the scene - Note that the console has log messages about... Read more
"Iamplayr" game suffers severe slowdown
-e: there are several minigames which suffer from severe slowdown -repro: --go to https://apps.facebook.com/iamplayr/ --account det... Read more
RigidBody.collisionDetectionMode cannot be set during runtime if it is i...
Reproduction steps: 1. Open the attached project 2. Open the "DoesNotWorkExample" scene within the Editor. 3. Press the "Play" butto... Read more
Raycasting to and from a Character Controller doesn't hit intended target
Steps to reproduce: 1. Open my attached project inside "case_806527 Raycastproblem" file. 2. Select "Test Broken - Camera too high" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials