Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b13
Issue ID
654433
Regression
Yes
[Colliders]When scaling GameObject, if a sub-GameObject has rotated collider, the rigid collides "dysfunctionally" (unstable)
To reproduce:
1. Open attached project
2. Open ScaleExplosion scene
3. Press play
4. Alternate pressing the 'B' and 'V' keys a few times
5. Watch the cube on the left bounce around as they both scale up and down
The only difference between these two cubes is that the left one ("CubeWithColliderRotation") has its box collider defined in a sub-GameObject which has been rotated 90 degrees.
Workaround:
Change collider rotation to 0.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment