Search Issue Tracker
By Design
Votes
0
Found in
5.3.5f1
Issue ID
806527
Regression
No
Raycasting to and from a Character Controller doesn't hit intended target
Steps to reproduce:
1. Open my attached project inside "case_806527 Raycastproblem" file.
2. Select "Test Broken - Camera too high" scene.
3. Press play button in toolbar.
--- There are two raycasts. One comes from "FPCamera" object and another from "Capsule" object which is always directed into "FPCamera" object.
4. Open console.
--- "Capsule" object Raycast should hit "FPSController" object (because "FPCamera" object is inside of "FPSController" object) and show it on console window but it doesn't.
5. Press play button again.
6. Select "Test Works - Camera lower" scene.
7. Press play button in toolbar.
--- "FPCamera" camera object in this scene is 0.05 lower in Y axis than in previous scene.
8. Open console.
--- "Capsule" object Raycast hits "FPController" object and now console shows this detection.
Reproduced in: 5.4.0b23, 5.3.5p3, 5.3.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment