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Cloth constraints and intercollision editor disappears after entering an...
How to reproduce: 1. Open the submitted project (Cloth) 2. Select the Sphere GameObject 3. Activate the Cloth constraints editor 4. ... Read more
Collider's position is not updating to match GameObject's position when ...
How to reproduce: 1. Open the "Main" Scene in the attached "unity-physics-bug.zip" Project 2. Enter Play Mode 3. Try to destroy all ... Read more
[Physics] Cloth Constraint spheres not visible or selectable
I created a 3d plane and moved, scaled and rotated it to a position where i wanted to add my cloth effect. But when i added my cloth... Read more
Crash in physx::NpArticulationReducedCoordinate::createCache() when call...
How to reproduce: 1. Open user-submitted project (JointBug.zip) 2. Open the JointBug scene 3. Enter Play Mode 4. Click 'Save joint s... Read more
[IMGUI] "Auto Sync Transforms" Property tooltip missing under "Physics" ...
Tooltip is missing for "Auto Sync Transforms" Property under "Physics" in the "Project Setting" window, Refer attached video Steps ... Read more
Collision bumps when crossing from one Box Collider to another
How to reproduce: 1. Open attached project "Case_1142326_collision.zip" 2. Enter Play Mode 3. Use D and A keys to move left and righ... Read more
Rigidbody's Collision Detection does not change to Continuous Dynamic wh...
How to reproduce: 1. Open "SampleScene" Scene in the attached "Repro1149736.zip" Project 2. Enter the Play Mode 3. Observe that the ... Read more
When a joint is created at runtime the ConnectedBody trigger collider po...
Regression when updating from 2018.3.7f1 to 2019.1.0f2. User pain is high because this functionality is relied upon heavily for VR ... Read more
Object with Skinned Mesh Renderer turns 90 degrees when adding Cloth and...
How to reproduce: 1. Open the user's project 2. Select Example Assets > Workshop Set > Drywall Panel in the Hierarchy 3. Add Cloth C... Read more
Transform::GetPosition Crash when duplicating objects with Configrable J...
Steps to reproduce: 1. Open User-supplied project 2. Select 'TopBone' and 'BottomBone' Prefabs located in the 'Character' parent 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file