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Continuous speculative rigidbody getting stuck on mesh collider
Steps to reproduce:1. Open original project "PhysicsBugReport.zip"2. Open "MainScene" scene3. Enter Play mode4. Compare "Continiuos ... Read more
Unity crashes when using C# batched Raycast requests containing invalid ...
Steps to reproduce:1. Open User-supplied project (Link in Comment)2. Follow the video contained in the OC link Reproducible on: 2018... Read more
CharacterController overrides object's position when teleporting with Tr...
How to reproduce:1. Open attached project ("CharacterControllerTransform.zip")2. Open SampleScene3. Play4. Use WASD to move and Spac... Read more
Objects connected by joints begin rotating continuously when colliding w...
How to reproduce:1. Open user-submitted project (IncorrectPhysics)2. Open scene 'SampleScene'3. Enter Play Mode Expected result: the... Read more
Collider bounds are not updated after moving attached GameObject
Steps to reproduce:1. Open original project "Test.zip"2. Enter Play Mode, pause after a couple of seconds3. Observe console Expected... Read more
Enabling Cloth component stutters the Editor
Reproduction steps: 1. Open "ClothEnable.zip" project2. Open "SampleScene" Scene3. Enter Play mode4. Press "D" to disable the Cloth5... Read more
Rigidbody jitters when placed in additional PhysicsScene
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Move the "Cube" GameObject to th... Read more
Kinematic Rigidbody does not follow it's non-Kinematic Rigidbody parent
How to reproduce:1. Open the attached "case_1143401-KinematicChildBug" project2. Open "SampleScene"3. Open the Physics Debug window ... Read more
CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Co...
How to reproduce:1. Open submitted project (CapsuleCast)2. Enter Play Mode and see the Console window Expected result: Cast (before ... Read more
All about bugs
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