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Won't Fix

Votes

0

Found in

2018.4

2019.4

2019.4.0f1

2020.1

2020.2

Issue ID

1257210

Regression

No

Physics.CheckCapsule method returns false when capsule is touching the edge of the collider

Physics

-

How to reproduce:
1. Open the attached project "1257210.zip"
2. Open the "Test" Scene

Expected result: green wire sphere Gizmo is displayed in Scene View
Actual result: red wire sphere Gizmo is displayed in Scene View

Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b13, 2020.2.0a15

Notes:
- The project contains two duplicate tests that are supposed to test this issue, however, running them may give different results each time although they are not impacted by anything that would change over time
- The project is set up to draw red Gizmo when Physics.CheckSphere and Physics.CheckCapsule methods return different results, as CheckCapsule method is passed the same position for its start and end coordinates - it should always return same results as CheckSphere method

  1. Resolution Note:

    The user in this case is using Physics.CheckCapsule as a Physics.CheckSphere, using both points in the same location which is no the intended use for the function as those are two different primitives in PhysX that result in different behavior. Using Physics.CheckSphere instead should fix the issues related.

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