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Votes

0

Found in

2017.4.0a1

2018.3.0a1

2018.3.9f1

2019.1.0a1

2019.2.0a1

Issue ID

1139140

Regression

No

Collider bounds are not updated after moving attached GameObject

Physics

-

Steps to reproduce:
1. Open original project "Test.zip"
2. Enter Play Mode, pause after a couple of seconds
3. Observe console

Expected result: currentTransform.position and currentCollider.bounds should be calculated in the same Update
Actual result: currentTransform.position and currentCollider.bounds are not calculated in the same Update

Reproduced in: 2017.4.24f1, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9

Note: Also happens with FixedUpdate

  1. Resolution Note (2019.2.X):

    This project has 'auto sync transforms' OFF in the physics settings. In that mode, the user is responsible for syncing in-between simulation.

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