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Continuous speculative rigidbody getting stuck on mesh collider
Steps to reproduce: 1. Open original project "PhysicsBugReport.zip" 2. Open "MainScene" scene 3. Enter Play mode 4. Compare "Contini... Read more
Unity crashes when using C# batched Raycast requests containing invalid ...
Steps to reproduce: 1. Open User-supplied project (Link in Comment) 2. Follow the video contained in the OC link Reproducible on: 2... Read more
CharacterController overrides object's position when teleporting with Tr...
How to reproduce: 1. Open attached project ("CharacterControllerTransform.zip") 2. Open SampleScene 3. Play 4. Use WASD to move and ... Read more
Objects connected by joints begin rotating continuously when colliding w...
How to reproduce: 1. Open user-submitted project (IncorrectPhysics) 2. Open scene 'SampleScene' 3. Enter Play Mode Expected result:... Read more
Collider bounds are not updated after moving attached GameObject
Steps to reproduce: 1. Open original project "Test.zip" 2. Enter Play Mode, pause after a couple of seconds 3. Observe console Expe... Read more
Enabling Cloth component stutters the Editor
Reproduction steps: 1. Open "ClothEnable.zip" project 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "D" to disable the Cl... Read more
Rigidbody jitters when placed in additional PhysicsScene
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Move the "Cube" GameObject to... Read more
Kinematic Rigidbody does not follow it's non-Kinematic Rigidbody parent
How to reproduce: 1. Open the attached "case_1143401-KinematicChildBug" project 2. Open "SampleScene" 3. Open the Physics Debug wind... Read more
CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Co...
How to reproduce: 1. Open submitted project (CapsuleCast) 2. Enter Play Mode and see the Console window Expected result: Cast (befo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file