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Game crashes when using a lot of compound mesh colliders
How to reproduce: 1. Open attached project "Tank.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene view Expected res... Read more
Outdated error is thrown when entering Play mode and having rigidbody wi...
How to reproduce: 1. Open attached project "OutdatedError.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Console window ... Read more
Editor crashes when the ArticulationBody hierarchy is deeper than 64
Reproduction steps: 1. Open the attached "case_1284372.zip" project 2. Load "FutAlignment" scene 3. Enter Play mode --Observe the cr... Read more
Physics.OverlapCapsule doesn't detect Terrain Collider when Terrain Heig...
To reproduce: 1. Open attached project ("case_1263649.zip") 2. Enter Play mode 3. In the Game view window click "Check Collisions" b... Read more
Collider's position is not updating to match GameObject's position when ...
How to reproduce: 1. Open the "Main" Scene in the attached "unity-physics-bug.zip" Project 2. Enter Play Mode 3. Try to destroy all ... Read more
Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulatio...
To reproduce: 1. Open project 2. Open and play 'PhysicsMeshCrash' scene Expected vs actual: editor should not crash Reproduced: 20... Read more
[iOS] RigidBody is stuttering while moving it with MovePosition()
Reproduction steps: 1. Open the attached project "StutterTest.zip"; 2. Build the scene for iOS; 3. Launch the project on the device;... Read more
[Physics] Crash on "_SimulationFilterShader" when the scene is played
Steps to reproduce: 1. Open user attached project 2. Open scene "1" 3. Play the scene - Editor crashes at this point Expected res... Read more
Unity allows user to make two layers with the same name and thus introdu...
How to reproduce: 1. Open newest tester-submitted project (2Layers1Name.zip) 2. Open "SampleScene.unity" scene 3. Investigate "Colli... Read more
RaycastAll sometimes misses objects when there is a mesh collider in the...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Select Leftmost object 4. Press "Fire missile" 5.... Read more
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