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Collision normal used by OnParticleCollision seems wrong for steep incli...
To reproduce: 1. Open project BugReport_TerrainNormals 2. Open scene testScene 3. Enter play mode 4. Particles begin falling towards... Read more
rigidbody.AddExplosionForce() acts weird when the explosion is near the ...
To reproduce: 1. Open project Test 2. Open testScene 3. Notice the four cubes and spheres in the scene. The spheres create the explo... Read more
Editor performance is very slow when manipulating objects which contain ...
Steps to reproduce : - import the project attached - open the scene "Overkill on Box Colliders" - select all the cubes - try to ma... Read more
Objects with joints attached move, when the parent object is disabled/en...
To Reproduce: 1. Open bugreportproject 2. Open test scene 3. Enter play mode 4. Click "One Frame Activity Toggle" several times you... Read more
-e Collision not detected
To Reproduce: 1. Open the attached project and press play. 2. The object will fall unit it collides. 3. Notice the collision is dete... Read more
Physics. Inconsistency between 3D and 2D physics. Setting negative mass ...
Steps: 1. Create an object 2. Add Rigidbody2D to this object. 3. Add custom script in which mass of the object is changed to negativ... Read more
Replace Box collider on adding another Box collider not working
Can add 2 Box colliders to cube regression - not present in 4.2.1 and 4.2.2 - present in all 4.3.x 2) How can we reproduce it usi... Read more
Unity crashes when instantiating many instances of prefabs with Rigidbod...
User is instantiating 10 million prefabs with Rigidbody components attached to them. Unity is crashing somewhere in Rigidbody.SetIsK... Read more
Trigger/Collision detection problem when TimeScale is set to zero
To reproduce: 1. Open the attached project 2. Run "Test1" scene 3. Notice, that nothing is logged in the console after the objects c... Read more
Rigid body with all translations freeze does not behave like kinematic
Objects "sink" into each other when one is a lot bigger than the other (35x). Collisions are not detected properly. To reproduce: ... Read more
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