Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.3f1
Issue ID
780339
Regression
Yes
Rigidbody stays unstable if it is placed on top of another Rigidbody which has Animator
Steps to reproduce:
1. Open attached project "780339.zip"
2. Open scene "Repro"
3. Run the scene
4. Notice that structure in the left, called "Stacked on top of animated" is doesn't become stationary when the structure on the right does
Note:
- The base of left structure has Animator attached which has animation. That animation has keyframes set of position and rotation of its child objects but values aren't animated and are always the same.
- Removing either position or rotation keyframes make this bug go away
- Object which has rotation animated is completely empty game object (only has Transform component) and therefore shouldn't affect other objects by any means
Not reproducible: 5.2.4f1
Reproduced with: 5.3.0a3, 5.3.4f1, 5.4.0b11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
MortenSkaaning
Apr 15, 2016 11:20
we have a fix in 5.4. Still investigating 5.3.