Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0b4
Issue ID
692673
Regression
Yes
WheelCollider: Modifying colliders that are in contact with WheelColliders causes odd vehicle behaviour
How to reproduce:
1. Open attached project
2. Open scene playground.unity
- Scene contains a vehicle using 8 wheel colliders and a single box collider, as well as a plane to drive on and some road bumps
3. Play the scene
- Use WSAD to control the vehicle
4. Select the gameobject carRoot/Cube
5. Disable its Box Collider component
- Nothing happens, as expected
6. Enable it again
- If the vehicle was not moved, the wheel colliders should fall through the floor
- If the vehicle was moved and is now stationary, try moving it some more. Then note how the wheel colliders appear to be reacting to the box collider
- Setting up the wheels so they don't intersect with the box solves the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment