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1
votes
Won't Fix

Memory leak when instantiating and destroying GameObjects with a collider

Physics

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Mar 07, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.8f1, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached project "ColliderMemLeak.zip" 2. Open "SampleScene" 3. Enter Play mode 4. Click "Sta... Read more

0
votes
By Design

Ray hits any GameObject regardless of what LayerMask is passed in

Physics

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Oct 31, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Open attached project 2. Enter Play Mode 3. Move either of the three objects (cube, capsule, sphere) aligned ... Read more

0
votes
Fixed

Changing CapsuleCollider radius in runtime through code makes the height...

Physics

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Apr 28, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open an Attached Unity project "Rigidbodybug" 2. Open scene "scene" 3. Window --> Physics Debugger 4. Press Play E... Read more

0
votes
Duplicate

Cloth "Edit Constraints" vertices become white with black artifacts, whe...

Physics

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Apr 13, 2017

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Version/s: 2017.1.0b1

To reproduce: 1. Open new project. 2. Create new Sphere. 3. Add "Cloth Component" to it. 4. Press "Edit Constraints" on that Cloth c... Read more

3
votes
Fixed

"In order to call GetTransformInfoExpectUpToDate..." error message appea...

Physics

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Apr 08, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open users attached project. 2. Open scene DevScene.unity 3. Enter play mode 4. In scene view place GameObject Snow... Read more

0
votes
By Design

Rigidbody with two child Box Colliders calls "OnCollision" enter and exi...

Physics

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Apr 04, 2017

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Version/s: 5.6.0f3

Moving Game object with Rigidbody, which has two child objects with Box Colliders, into another static Box Collider, enter and exit ... Read more

0
votes
By Design

ClosestPointOnBounds() returns closest point IN bounds

Physics

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Apr 21, 2017

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Version/s: 5.6.0f3

The function "collider.ClosestPointOnBounds()" is misleading since it gives you a point inside bounds not on bounds (on = contact, i... Read more

0
votes
Not Reproducible

Physics.SphereCast(origin, radius, direction, out hitInfo, layerMask) ig...

Physics

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Sep 13, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a4

How to reproduce: 1. Open the "Physics_Test.zip" project 2. Open the "Physics.unity" scene 3. Enter Play Mode 4. Check the Console ... Read more

0
votes
Fixed

Memory Leaks when using CharacterController.height to set heights of the...

Physics

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Jun 05, 2018

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Version/s: 2017.4.4f1

How to reproduce: 1. Open user-submitted project (PhysX Bug.zip) 2. Press Play Expected result: Memory usage remains somewhat stab... Read more

1
votes
Fixed

When a Mesh is assigned to a SkinnedMeshRenderer with a Cloth component ...

Physics

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Oct 24, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Download attached project file and open "Scene" Scene 2. Enter Play Mode (observe how while the 'ClothCopier-Wo... Read more

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