Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
2020.1.0a4
Issue ID
1183971
Regression
No
Physics.SphereCast(origin, radius, direction, out hitInfo, layerMask) ignores the layerMask parameter
How to reproduce:
1. Open the "Physics_Test.zip" project
2. Open the "Physics.unity" scene
3. Enter Play Mode
4. Check the Console
Actual result: Objects from "Default" layer are hit, even though the LayerMask is set to "Water".
Expected result: No objects are hit.
Reproducible with: 2020.1.0a4, 2019.3.0b4, 2019.2.6f1, 2018.4.9f1, 2017.4.32f1.
Notes:
- Not reproducible with Physics.BoxCast.
- May be reproducible with other functions as well, haven't tested them all.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment