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ControllerColliderHit.moveLength() returns CharacterController.Move() pa...
Reproduction steps: 1.Open project attached (ReproduceBug.zip). 2.Open scene "Scene01". 3.Press play. 4.Press "Arrow up" to move. E... Read more
Physics.RayCast misses scaled mesh in some places
Some raycasts miss the mesh if mesh is scaled in import settings and later scaled in scene. Steps to reproduce: 1. Open attached pr... Read more
[Minor issue]Layer collision matrix does not display full name of the la...
Steps to reproduce the issue: 1. Create a new project. 2. Create a new layer ("Layers->Edit Layers...") by entering a name that exce... Read more
Crash upon loading scene (test) from project
1. download and open attached project (case_692946-Slash) 2. open the scene called test Unity will crash while attempting to load t... Read more
[Joints] HingeJoint.angle not 0° at simulation start
How to reproduce: 1. Open attached project 2. Open scene Cubes.unity 3. Play scene 4. Observe the rotation of the GoodCube and BadC... Read more
Cloth Constraints are not updated within Bounds when changing Root Bone ...
How to reproduce: 1. Open attached "ClothSimBlender" project 2. In Hierarchy select Mesh_Cape object and add Cloth Component 3. In I... Read more
Unusual behavior of Cloth when timeScale is changed
When timeScale is changed Cloth shows strange ripples on its surface. How to reproduce: 1. Open and run ClothScene scene 2. Press "... Read more
Physics.RebuildBroadphaseRegions produces PhysX errors with a negative X...
How to reproduce: 1. Open any (new) project 2. Import attached script 3. Attach the script to any gameobject 4. Set the World Exten... Read more
Windows-only: SphereCast with Math.Infinity as the cast length misses hits
To reproduce: 1. Open attached project; 2. Run scene Main; 3. Enter Play mode; 4. In Hierarchy create one more Quad; 5. In the game ... Read more
Editor crashes when the cloth component bending stiffness value is changed
Steps to reproduce: 1. Open user attached project ("softbodyCloth") 2. Create a plane and a cube 3. Add a rigidbody and a cloth comp... Read more
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