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Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...
How to reproduce: 1. Open the "case_1198019" project 2. Load the "asd" scene -- Observe the crash Reproducible with: 2017.4.35f1, 2... Read more
Setting useGravity to true though it was already true causes Rigidbody t...
Steps to reproduce: 1. Open attach project "796324.zip" 2. Open scene "repro" 3. Run it 4. In console notice output message, althou... Read more
Crash, when dragging a prefab with script, that sets isKinematic paramet...
To reproduce this bug: 1. Open the attached project 2. Select Cube 3. It has Rigidbody and script which sets isKinematic parameter ... Read more
No collision appears when one of the colliding GameObjects has Non-Conve...
How to reproduce: 1. Open the attached project "1262418.zip" 2. Open the "Test" Scene 3. Enter the Play Mode Expected result: "Sphe... Read more
Cloth/SkinnedMeshRenderer - Failed asserts due to bad AABB data
Bad AABB Data is causing a tonne of asserts. updated repro: Editor assserts when the cloth component penetration is set to zero S... Read more
Windows-only: SphereCast with Math.Infinity as the cast length misses hits
To reproduce: 1. Open attached project; 2. Run scene Main; 3. Enter Play mode; 4. In Hierarchy create one more Quad; 5. In the game ... Read more
Crash upon loading scene (test) from project
1. download and open attached project (case_692946-Slash) 2. open the scene called test Unity will crash while attempting to load t... Read more
Raycast fails
How to reproduce: 1. Open any (new) project 2. Create a Terrain 3. Select the Raise/Lower height terrain tool 4. Move the mouse ove... Read more
MovePosition stops working when used simultaneously with transform.Rotate
How to reproduce: 1. Open attached project ("RigidBody MovePosition.zip") 2. Enter Play mode with nothing selected in Hierarchy wind... Read more
[Colliders]When scaling GameObject, if a sub-GameObject has rotated coll...
To reproduce: 1. Open attached project 2. Open ScaleExplosion scene 3. Press play 4. Alternate pressing the 'B' and 'V' keys a few ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings