Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.3f1
Issue ID
796324
Regression
No
Setting useGravity to true though it was already true causes Rigidbody to become awake
Steps to reproduce:
1. Open attach project "796324.zip"
2. Open scene "repro"
3. Run it
4. In console notice output message, although gravity wasn't changed (was set to true though it was already true) rigidbody became awake
Workaround: Check if Rigidbody.useGravity is already true
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p6, 5.4.0b18
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment