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Fixed in Unity 5.5.0

Votes

0

Found in

5.3.3f1

Issue ID

796324

Regression

No

Setting useGravity to true though it was already true causes Rigidbody to become awake

Physics

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 0Severity not yet defined

Steps to reproduce:

1. Open attach project "796324.zip"
2. Open scene "repro"
3. Run it
4. In console notice output message, although gravity wasn't changed (was set to true though it was already true) rigidbody became awake

Workaround: Check if Rigidbody.useGravity is already true

Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p6, 5.4.0b18

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