Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.3f1
Issue ID
796324
Regression
No
Setting useGravity to true though it was already true causes Rigidbody to become awake
Steps to reproduce:
1. Open attach project "796324.zip"
2. Open scene "repro"
3. Run it
4. In console notice output message, although gravity wasn't changed (was set to true though it was already true) rigidbody became awake
Workaround: Check if Rigidbody.useGravity is already true
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p6, 5.4.0b18
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment