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Select Assets are not focused on when pressing Show In Package Manager i...
How to reproduce:1. Add White Rabbit (free) by Niwashi Games to your account through the Asset Store2. Open the user attached "Beta ... Read more
Filters dropdown: Window doesn't rescale on items collapse
Steps to reproduce: Create/open any project Go to the "Window" menu item and select "Package Manager" In the "Package Manager" windo... Read more
[Packman] Packages in Package Manager are left selected when clicking a ...
How to reproduce:1. Extract the attached "1268917 repro.zip" archive directly into your drive2. Open the "1268917 repro" project con... Read more
[Packman] Package Manager resolver asks for writable access when opening...
How to reproduce:1. Download the attached "1263378 repro.zip" project2. Open "manifest.json" and "packages-lock.json" files from the... Read more
"Cannot connect to local package manager server" error is thrown when us...
Reproduction steps:1. Open "File Explorer"2. Go to "C:\Users\<username>\AppData\Local\Unity"3. Delete "cache" folder4. Open at... Read more
Asset Store packages don't display latest version available if you have ...
In Package Manager window, go to "My Assets".The list of available packages will be displayed.However, if you happened to already ha... Read more
[Package Manager] Search works based on name rather than displayName
Steps to reproduce: Open any Unity project Go to Package Manager (Window>Package Manager) Select the Unity Registry as source Ent... Read more
A text box moves to the side of a screen when selecting Add package from...
Reproduction steps:1. Create a new Unity project2. Open Package Manager3. Select Add button "+"4. Select Add Package from git URL fr... Read more
Metadata file 'nunit.framework.dll' could not be found error appears whe...
Reproduction steps:1. Create an empty project2. Open Package Manager and select Test Framework3. Update it to the 1.1.20 version4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS