Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X, 2021.1.X
Votes
0
Found in
2019.3
2020.2
Issue ID
1238432
Regression
Yes
"Cannot connect to local package manager server" error is thrown when using custom registry packages with 10th generation Intel
Reproduction steps:
1. Open "File Explorer"
2. Go to "C:\Users\<username>\AppData\Local\Unity"
3. Delete "cache" folder
4. Open attached "PackageServer" project
Expected result: Packages get resolved and the project is opened
Actual result: "Cannot connect to local package manager server" gets thrown, the project fails to launch
Reproducible with: 2019.3.4f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a19
Not reproducible with: 2018.4.26f1, 2019.2.21f1, 2019.3.3f1
Note: This issue is not reproducible on all machines
Note: This issue affects most of Intel 10th gen processors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment