Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X, 2021.1.X
Votes
0
Found in
2019.3
2020.2
Issue ID
1238432
Regression
Yes
"Cannot connect to local package manager server" error is thrown when using custom registry packages with 10th generation Intel
Reproduction steps:
1. Open "File Explorer"
2. Go to "C:\Users\<username>\AppData\Local\Unity"
3. Delete "cache" folder
4. Open attached "PackageServer" project
Expected result: Packages get resolved and the project is opened
Actual result: "Cannot connect to local package manager server" gets thrown, the project fails to launch
Reproducible with: 2019.3.4f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a19
Not reproducible with: 2018.4.26f1, 2019.2.21f1, 2019.3.3f1
Note: This issue is not reproducible on all machines
Note: This issue affects most of Intel 10th gen processors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment