Search Issue Tracker
[Quest 2] When using Scenes with Oculus layers and building for Android ...
Steps to reproduce:1. Open the attached user's project "TestScenesXRSDK.zip"2. Open "UnderlayCubemap.unity" Scene3. Make sure OpenGL... Read more
Reading RWTexture2D in a Compute Shader produces different results when ...
How to reproduce:1. Open the attached project named "ComputeShaderTest.zip"2. Open the SampleScene3. Enter Play Mode4. Open the Fram... Read more
Spamming error: `GLSL: Shader cannot be patched for instancing.` When en...
This was resolved through this PR:https://ono.unity3d.com/unity/unity/pull-request/115385/_/st/scene-render-outline-wire-performance... Read more
[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...
How to reproduce:1. Open the user's attached "HelloWorldWebGL.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build S... Read more
[Mac] [OpenGLCore] Mac crashed on resetting all Layouts when OpenGLCore ...
When OpenGLCore Graphics API set then Set any Layout and on applying'Reset All Layouts' resulting macOS get crashed. Refer attached ... Read more
Wireframe is not the same size as the GameObject which is using Shader w...
How to reproduce:1. Open the user's attached "WireframeVertexShaderBug" project2. Open the Scene "SampleScene"3. Change the Shading ... Read more
Shader error in 'Hidden/PostProcessing/FinalPass' when using Post Proces...
Reproduction steps:1. Open project "ShaderBuildBugTest.zip"2. Add Post-process layer to the Main Camera in SampleScene3. Build on An... Read more
Rendering results differ on Mac and Windows when both OS's are using Ope...
How to reproduce:1. Open the attached project from "support1328737" on either Windows or Mac2. Enter Play Mode3. Observe different r... Read more
[OpenGL][Android][Entities] Entities are not displayed in a build when u...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Step9.unity“ scene3. Click File > Build > Androi... Read more
[OpenGLES3] Draw calls aren't batched when using SRP batcher
Repro steps:1. Open the attached project "LightmapSRPBatching"2. Build and Run a player with OpenGLES33. Connect and Enable the Fram... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS