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Votes
0
Found in
2019.4
2020.1
2020.2
2021.1
2021.2
2021.2.0a3
Issue ID
1308471
Regression
No
[Mac] [OpenGLCore] Mac crashed on resetting all Layouts when OpenGLCore Graphics API set
When OpenGLCore Graphics API set then Set any Layout and on applying
'Reset All Layouts' resulting macOS get crashed. Refer attached video and Crash Dump report.
Steps to repro:
1. Create a new Project.
2. File > Build Settings > Player Settings > Other Settings.
3. Switch Graphics API to "OpenGLCore" > Restart Editor.
4. 'Layout' window > Select any Layout >Reset All Layouts
or
4.'Layout' window >Reset All Layouts (apply this 3-4 times)
Actual Result:
Mac crashed on resetting all Layouts when OpenGLCore Graphics API set.
Expected Result:
Editor Layout should reset, without any crash.
Reproducible in:
2021.2.0a3, 2021.1.0b4, 2020.2.2f1, 2020.1.17f1, 2019.4.16f1
Environment:
Occurring only on macOS versions: 10.15.7, 10.15.2
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Resolution Note (2021.1.X):
Apple has deprecated OpenGL since MacOS 10.14. They do not update their OpenGL drivers anymore in any real sense. So there are plenty of bugs. We don't have the bandwidth to circumvent (probable) driver bugs on a platform that doesn't really support OpenGL anymore.
User should just use Metal backend. It supports all that the OpenGL backend does and more on top.
We should look into removing OpenGL from our MacOS editor, or at least mark it as deprecated, not because we have deprecated our OpenGL backend in general, but because MacOS has deprecated OpenGL.