Search Issue Tracker
Duplicate
Votes
0
Found in
2020.2
2020.3
2020.3.4f1
2021.1
2021.2
Issue ID
1334256
Regression
Yes
[OpenGLES3] Draw calls aren't batched when using SRP batcher
Repro steps:
1. Open the attached project "LightmapSRPBatching"
2. Build and Run a player with OpenGLES3
3. Connect and Enable the Frame Debugger
4. Observe the draw calls under DrawOpaqueObjects
Expected: The draw calls are under SRP Batch
Actual: The draw calls aren't under SRP Batch
Reproducible with: 2020.2.5f1 URP 10.3.1, 2020.3.8f1 URP 10.5.0, 2021.1.6f1 URP 11.0.0, 2021.2.0a17 URP 12.0.0
Not reproducible with: 2020.1.17f1 URP 8.3.1
Tested and reproduced on these Android devices:
N/A, Google Pixel 3 XL (Pixel 3 XL), Android 11, CPU: NOT FOUND, GPU: Adreno (TM) 630
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
Notes:
- Reproduces with OpenGLES3 on Windows and Android
- Doesn't reproduce with Vulkan on Windows and Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
This is a duplicate of issue #1331098