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Fixed in 2021.3.32f1
Fixed in 2023.2.0b8
Votes
0
Found in
2021.3.25f1
2022.2.19f1
2023.1.0b16
2023.2.0a14
Issue ID
UUM-35240
Regression
Yes
[Quest 2] When using Scenes with Oculus layers and building for Android with OpenGLES3, a dimming mask appears on the edges of layers
Steps to reproduce:
1. Open the attached user's project "TestScenesXRSDK.zip"
2. Open "UnderlayCubemap.unity" Scene
3. Make sure OpenGLES3 is selected as the Graphics API
4. Build to a Quest 2 device
Expected results: When using Scenes with Oculus layers and building for Android with OpenGLES3, a dimming mask does not appear on the edges of layers
Actual Results: When using Scenes with Oculus layers and building for Android with OpenGLES3, a dimming mask appears on the edges of layers (See attached Repro.png)
Reproducible in: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a12, 2023.2.0a14
Not reproducible on: 2020.3.48f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a11
Reproducible on these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Notes:
-Reproducible on both OculusXR and OpenXR plugins
-Images are attached showing the issue ("Repro.png") and ("NoRepro.png")
-Reproducible only on OpenGLES 3
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Resolution Note (fix version 2021.3.32f1):
Fixed by another internal issue: UUM-45754: [Quest 2] [GLES] Cubemap rendering regressions when texture is copied
Resolution Note (fix version 2023.2.0b8):
Fixed by another internal issue: UUM-45754: [Quest 2] [GLES] Cubemap rendering regressions when texture is copied