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Votes
0
Found in
2020.2
Issue ID
1295032
Regression
No
Spamming error: `GLSL: Shader cannot be patched for instancing.` When enabling terrain Draw Instanced option in desktop OpenGL.
This was resolved through this PR:
https://ono.unity3d.com/unity/unity/pull-request/115385/_/st/scene-render-outline-wire-performance-rebase
Unfortunately, it's a bit of a pain to backport this one and also risky. For now, we are aiming not to backport this to 2020.2 due to it's potential to cause regressions
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