Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.2.0a13
2020.2.2f1
2021.1
2021.2
Issue ID
1311160
Regression
Yes
Shader error in 'Hidden/PostProcessing/FinalPass' when using Post Processing package, OpenGLES2 and building on Android or WebGL
Reproduction steps:
1. Open project "ShaderBuildBugTest.zip"
2. Add Post-process layer to the Main Camera in SampleScene
3. Build on Android or WebGL
Expected result: Builds successfully
Actual result: Builds successfully, but this error pops up: Shader error in 'Hidden/PostProcessing/FinalPass': Input signature parameter (1-based Entry 3) type must be a scalar uint. at line 44 (on gles)
Reproducible with: 2020.2.0a13, 2020.2.5f1, 2021.1.0b5, 2021.2.0a5
Not reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.0a12
Notes:
- Does not reproduce if OpenGLES2 is removed or the project is built on Windows Standalone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Resolution Note (fix version 2021.1):
Fixed in PostProcessing 3.1.0.