Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.2.0a13
2020.2.2f1
2021.1
2021.2
Issue ID
1311160
Regression
Yes
Shader error in 'Hidden/PostProcessing/FinalPass' when using Post Processing package, OpenGLES2 and building on Android or WebGL
Reproduction steps:
1. Open project "ShaderBuildBugTest.zip"
2. Add Post-process layer to the Main Camera in SampleScene
3. Build on Android or WebGL
Expected result: Builds successfully
Actual result: Builds successfully, but this error pops up: Shader error in 'Hidden/PostProcessing/FinalPass': Input signature parameter (1-based Entry 3) type must be a scalar uint. at line 44 (on gles)
Reproducible with: 2020.2.0a13, 2020.2.5f1, 2021.1.0b5, 2021.2.0a5
Not reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.0a12
Notes:
- Does not reproduce if OpenGLES2 is removed or the project is built on Windows Standalone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetPreferedValue" returns max value when using auto-sizing
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
Resolution Note (fix version 2021.1):
Fixed in PostProcessing 3.1.0.