Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.2.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.1.15f1
2020.2
2021.1
Issue ID
1297812
Regression
No
[WebGL] 'bitfieldExtract' errors are thrown when running a build in the browser
How to reproduce:
1. Open the user's attached "HelloWorldWebGL.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build Settings
4. Make sure the Platform is set to WebGL in Build Settings
5. Press "Build And Run" in the Build Settings
6. Observe the Console in the browser
Expected result: No errors are thrown in the Console
Actual result: 'bitfieldExtract' errors are thrown in the Console (Full error messages in the Edit)
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a4
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0b4
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.4f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.21f1