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0
votes
Fixed

[Quest 2] When using Scenes with Oculus layers and building for Android ...

OpenGL

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May 09, 2023

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Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14

Steps to reproduce:1. Open the attached user's project "TestScenesXRSDK.zip"2. Open "UnderlayCubemap.unity" Scene3. Make sure OpenGL... Read more

0
votes
By Design

Reading RWTexture2D in a Compute Shader produces different results when ...

OpenGL

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Jul 02, 2021

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Version/s: 2019.4, 2019.4.25f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project named "ComputeShaderTest.zip"2. Open the SampleScene3. Enter Play Mode4. Open the Fram... Read more

0
votes
Duplicate

Spamming error: `GLSL: Shader cannot be patched for instancing.` When en...

OpenGL

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Nov 24, 2020

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Version/s: 2020.2

This was resolved through this PR:https://ono.unity3d.com/unity/unity/pull-request/115385/_/st/scene-render-outline-wire-performance... Read more

0
votes
Fixed

[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...

OpenGL

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Dec 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.15f1, 2020.2, 2021.1

How to reproduce:1. Open the user's attached "HelloWorldWebGL.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build S... Read more

0
votes
Third Party Issue

[Mac] [OpenGLCore] Mac crashed on resetting all Layouts when OpenGLCore ...

OpenGL

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Jan 22, 2021

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.2, 2021.2.0a3

When OpenGLCore Graphics API set then Set any Layout and on applying'Reset All Layouts' resulting macOS get crashed. Refer attached ... Read more

0
votes
Won't Fix

Wireframe is not the same size as the GameObject which is using Shader w...

OpenGL

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Jan 29, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "WireframeVertexShaderBug" project2. Open the Scene "SampleScene"3. Change the Shading ... Read more

0
votes
Fixed

Shader error in 'Hidden/PostProcessing/FinalPass' when using Post Proces...

OpenGL

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Feb 01, 2021

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Version/s: 2020.2.0a13, 2020.2.2f1, 2021.1, 2021.2

Reproduction steps:1. Open project "ShaderBuildBugTest.zip"2. Add Post-process layer to the Main Camera in SampleScene3. Build on An... Read more

0
votes
Third Party Issue

Rendering results differ on Mac and Windows when both OS's are using Ope...

OpenGL

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Apr 12, 2021

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Version/s: 2018.4, 2019.4, 2019.4.17f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project from "support1328737" on either Windows or Mac2. Enter Play Mode3. Observe different r... Read more

1
votes
Fixed

[OpenGL][Android][Entities] Entities are not displayed in a build when u...

OpenGL

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Apr 17, 2023

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Version/s: 2022.3.3f1, 2023.1.0b13, 2023.2.0a11

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Step9.unity“ scene3. Click File > Build > Androi... Read more

0
votes
Duplicate

[OpenGLES3] Draw calls aren't batched when using SRP batcher

OpenGL

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May 06, 2021

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Version/s: 2020.2, 2020.3, 2020.3.4f1, 2021.1, 2021.2

Repro steps:1. Open the attached project "LightmapSRPBatching"2. Build and Run a player with OpenGLES33. Connect and Enable the Fram... Read more

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