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[SyncVar] not enforced to strictly primitive types
Reproduction steps (with project): 1. Open attached project "SyncVarEVERYTHING" 2. Open scene "Main" 3. In the script "lior", List<s... Read more
ClientRPC isnt called for local client for networked scene objects
ClientRPC doesnt work for network objects placed in the scene. Read more
No feedback when unable to add a scene to NetworkManager
No feedback when unable to add a scene to the Online Scene and Offline Scene slots of the NetworkManager. Read more
SyncVars dont work with script inheritance
SyncVars dont work with script inheritance. The code generation for SyncVars does not take into account custom serialization functio... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
No warning for network attributes in non-NetworkBehaviour scripts
NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more
ClientRpc calls in reverse order on LocalClient
ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more
No compile error passing abstract class to network command
Defining a Command that takes an abstract class is not valid, but no compile error is generated. The user's code then fails at runtime. Read more
Exception using SyncListStruct with no derived class
The class SyncListStruct<T> must be used with a derived class. When it used without a derived class, an exception happens at build t... Read more
Exception when using SyncListStruct with Vector3
Using the class SyncListStruct<T> with a Vector3 (or any built-in types) cases a build time exception in UNetWeaver. This should be... Read more
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