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5
votes
Fixed

ClientRPC isnt called for local client for networked scene objects

Networking

-

May 14, 2015

-

Version/s:

ClientRPC doesnt work for network objects placed in the scene. Read more

2
votes
Fixed

No feedback when unable to add a scene to NetworkManager

Networking

-

May 15, 2015

-

Version/s:

No feedback when unable to add a scene to the Online Scene and Offline Scene slots of the NetworkManager. Read more

0
votes
Fixed

SyncVars dont work with script inheritance

Networking

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May 15, 2015

-

Version/s:

SyncVars dont work with script inheritance. The code generation for SyncVars does not take into account custom serialization functio... Read more

0
votes
Fixed

NetworkTransform does not autodetect CharacterController

Networking

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May 15, 2015

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Version/s:

When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more

0
votes
Fixed

No warning for network attributes in non-NetworkBehaviour scripts

Networking

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May 15, 2015

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Version/s:

NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more

0
votes
Fixed

ClientRpc calls in reverse order on LocalClient

Networking

-

May 20, 2015

-

Version/s:

ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more

0
votes
Duplicate

No compile error passing abstract class to network command

Networking

-

May 20, 2015

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Version/s:

Defining a Command that takes an abstract class is not valid, but no compile error is generated. The user's code then fails at runtime. Read more

0
votes
Fixed

Exception using SyncListStruct with no derived class

Networking

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May 21, 2015

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Version/s:

The class SyncListStruct<T> must be used with a derived class. When it used without a derived class, an exception happens at build t... Read more

1
votes
Fixed

Exception when using SyncListStruct with Vector3

Networking

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May 21, 2015

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Version/s:

Using the class SyncListStruct<T> with a Vector3 (or any built-in types) cases a build time exception in UNetWeaver. This should be... Read more

0
votes
Duplicate

[UNET] Multiple components sending commands prints InvokeCommand error

Networking

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May 21, 2015

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Version/s: 5.1.0f1

Reproduction steps: 1. Open attached project "UNET Bug" 2. Build the game with scene.unity included in the build 3. Launch the built... Read more

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